iOS screen resolutions from an app developer’s point of view. 2007: In the beginning Back in 2007 when the first iPhone and iPod Touch were launched, iOS developers only had to worry about one resolution: 480×320. Its aspect ratio is 3:2. Life was great. 2010: The retina displays Fast forward three years and three generations later. In 2010, the iPhone 4 and iPod Touch 4th generation were launched with the first Retina Displays, which doubled the resolution of the screens. The new resolution thus was 960×640. This was great for developers as the new resolution had the same aspect ratio of Continue Reading
user interface
An eye for good design
What better to do on a 12-hour flight than to explore the in-flight entertainment (IFE) system looking at ways that it can be made better. Having completed CPSC 344 (Human-Computer Interaction) last term, I have an even more eager eye looking at interface usability. So here are some things I found about Air Canada’s IFE interface.